Stamatina Spyratou | Portfolio

Stamatina Spyratou

3D Designer • Creator

Skills

3D Art & Asset Creation

  • 3D Modeling (Blender)
  • High-to-Low Poly Workflow
  • Texture Baking
  • PBR Texturing
  • Game-Ready Asset Optimization
  • Unity Engine
  • Low-Poly Realistic Environments
  • Scene Optimization & Performance
  • Basic Gameplay Scripting (C# – learning)
  • Game Jam Development

Tools & Workflow

  • Blender
  • 3Ds Max
  • Maya
  • Unity
  • Photoshop/Gimp/Krita
  • Premiere Pro/DaVinci Resolve
  • Substance Painter
  • Godot
  • GameMaker
  • Asset Import & Setup for Unity
  • Version Control (basic Git)

Creative Background

  • Piano (11 years)
  • Guitar & Bass Guitar (Self-taught)
  • Band Experience
  • Strong Sense of Rhythm & Audio Awareness

Education

University of the Peloponnese

Department of Performing and Digital Arts
2021- Present

I studied in the Department of Performing and Digital Arts, with a focus on the artistic perspective of integrating digital elements into contemporary art practices. The program was interdisciplinary in nature and emphasized both creative exploration and technical understanding.

My studies covered a broad range of subjects, including game development, basic programming, 3D modeling, and sound design. I also completed coursework on interactive installations, focusing on their conceptual development and practical implementation. I also had an introductory course on 3D animation.

In addition, the curriculum included extensive training in video editing, cinema, scenario development, and character building, which strengthened my skills in visual storytelling and narrative design across digital media.

Working Experience

3D Artist Intern — Foundation of the Hellenic World

Role: 3D Artist Intern • Focus: Game-ready asset creation

This position marks my first professional experience as a 3D artist. I am currently working as a 3D Artist Intern at the Foundation of the Hellenic World, where I contribute to the creation of game-ready 3D assets for use in the Unity game engine.

My responsibilities include modeling, texturing, and optimizing assets to meet real-time performance requirements, while following established production pipelines and technical constraints. Through this role, I am gaining hands-on experience with professional workflows and collaborative development environments.

Internship Projects

Foundation of the Hellenic World

Historical Musket renders

Historical Musket — Game-Ready Asset

Internship Project · Foundation of the Hellenic World

This project is a historically accurate musket from the Greek War of Independence (1821), created as part of my internship at the Foundation of the Hellenic World. The asset was developed using a full high-to-low poly workflow, beginning with a highly detailed high-poly model to capture fine surface details and authentic proportions. I followed a complete multi-UV texturing pipeline and baked all texture maps to an optimized low-poly version of the asset, ensuring efficient performance in real-time environments. The final model was reduced to approximately 3,000 triangles and prepared for seamless integration into the Unity game engine, balancing visual fidelity with technical constraints suitable for gameplay use.

~3,000 triangles · Real-time optimized · Unity-ready

Flintlock pistol renders collage

Flintlock Pistol — Game-Ready Asset

Internship Project · Foundation of the Hellenic World

Using the same high-to-low poly workflow as the musket project, I created a fully game-ready flintlock pistol optimized for real-time use. The asset was developed through a complete baking pipeline, producing clean and efficient texture maps suitable for in-engine implementation. Texturing was based on photo-sourced reference material, which I refined through additional texture painting to improve visual clarity and consistency at game resolution. This process focused on minimizing low-resolution artifacts, cleaning up noisy surface areas, and enhancing engraved details to ensure strong readability and a polished presentation in-engine.

~3,000 triangles · Real-time optimized · Unity-ready

Contact

Email: stamatina.spyratos@gmail.com

LinkedIn: Stamatina Spyratou