Historical Musket — Game-Ready Asset
Internship Project · Foundation of the Hellenic World
This project is a historically accurate musket from the Greek War of Independence (1821), created as part of my internship at the Foundation of the Hellenic World. The asset was developed using a full high-to-low poly workflow, beginning with a highly detailed high-poly model to capture fine surface details and authentic proportions. I followed a complete multi-UV texturing pipeline and baked all texture maps to an optimized low-poly version of the asset, ensuring efficient performance in real-time environments. The final model was reduced to approximately 3,000 triangles and prepared for seamless integration into the Unity game engine, balancing visual fidelity with technical constraints suitable for gameplay use.