Stamatina Spyratou

3D Designer • Creator

My Projects

My Projects

2D Platformer (University Project)

Role: Programmer & Technical Designer • Scope: Solo development (technical)

As part of a university assignment, I developed a complete 2D platformer prototype, handling the full technical production pipeline. I implemented gameplay systems, player controls, collisions, and interactions, and designed levels with a focus on pacing, readability, and difficulty progression.

All programming, level design, and overall technical setup were completed by me. The pixel art and music were created by external artists and are credited accordingly.

Platformer screenshot 1 Platformer screenshot 2 Platformer screenshot 3

Blender Lighting & Rendering Study

Blender lighting and rendering study

I began experimenting with Blender approximately three years ago during my first introductory course. From that initial experience, I realized that 3D creation was a field I wanted to pursue further.

This scene is one of my early Blender projects and was created as a lighting and rendering study. The focus was on experimenting with light placement, material response, and overall scene presentation, aiming to achieve a clear and visually balanced result.

Unmasked Game Jam project

Unmasked — Global Game Jam Project

48-hour Global Game Jam · 3D Artist

Built during a 48-hour global game jam with a small team. I was responsible for the full 3D art pipeline, including low-poly asset creation, texturing, and scene assembly. I also produced the audio track used in the final level.

The project focused on rapid iteration, visual clarity, and performance, while maintaining a cohesive artistic direction under tight time constraints.

Low-poly workflow · Real-time assets · Rapid iteration